Dates: January 14-19, 2019
Locations: Qpractice online
When they hear the term “programming,” most people picture 20-something engineers in t-shirts, working at Google, Pinterest, or Airbnb.
But when you’re studying for the NCIDQ exam, what you should picture when we talk about programming is the fictional 19th century detective, Sherlock Holmes:
Why Sherlock, you ask?
Because in interior design, programming is like detective work.
Your goal as a designer is to gather information about the client project before you try to solve the problem using design.
That means you’ll need to put on your detective hat to become a skilled programmer (or pass the programming section of the exam).
As a detective, you’ll be gathering information about the client’s goals, how the client wants to achieve those goals, how much money and space you’re working with, and other conditions that affect the design of the space.
Just like Sherlock, you need to understand the entire problem before you attempt to solve it.
Sherlock Holmes was known for his astute powers of observation – and observation is just one of the research tools you’ll use when you’re in the programming phase of a project. You’ll also use:
- Site Analysis
Once you’ve gathered all the information you need to start designing, you’ll create a Programming Document to sum up your findings and put all the information you need in one easy-to-reference place.
Want to find out more about the programming process, and the tools you can use to gather the information you need? Check out What’s This About Programming and Site Analysis?